Huge Monstrosity, Lawful Evil
Armor Class 19 (natural armor)
Hit Points 190 (16d12 + 60)
Speed 40 ft., Fly 80 ft.
STR
18 (+4)
DEX
17 (+3)
CON
21 (+5)
INT
18 (+4)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws DEX +7, CON +9, WIS +6, CHA +7
Skills Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 22
Languages Common, Undercommon
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Actions

Multiattack. The Queen can make two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Poison Sting (if hit by Tail); 
Any creature hit by a successful Tail attack must make a DC 15 Constitution saving throw, taking (6d6) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

 

Wing Attack. The Queen beats its wings. Each creature within 10 feet of the Queen must succeed on a DC 13 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone.

Description

The most cunning and treacherous of Insectoid Queens, the Wasp queen uses misdirection and trickery to get the upper hand against their enemies.

Habitat: Underdark

Mostly_Jossy

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