Medium Humanoid (Lizardfolk), Lawful Evil
Armor Class 16 chain shirt, shield
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws DEX +3, CON +3
Skills Athletics +4, Stealth +3
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Death Throes. When reduced to 0 hit points, a Baaz draconian transforms into a stone statue. If hit with a melee weapon, the attacker must make a DC 11 Dexterity saving throw. On failure, the attacker is disarmed of the weapon. It remains embedded in the Baaz draconian’s flesh-turned-stone for 1d4 rounds, at which point the stone crumbles to dust, freeing the weapon.

Magic Resistance. Baaz Draconians have advantage on saving throws against spells and other magical effects.

Pack Tactics. The Baaz draconian has advantage on an attack roll against a creature if at least one of the Baaz draconian’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The Baaz draconian attacks twice with its longsword or claws.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage. 

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Run on all fours. A Baaz draconian can use its action to run on all fours at triple its speed if both of its hands are free and it is able to use its wings to push through the air.

Glide. A Baaz draconian able to use its wings can use its action to glide twice its speed at a maximum distance of four times the height from which it launches.

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