Medium Humanoid, Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 104 (16d8 + 32)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
18 (+4)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +8, WIS +5
Skills Arcana +8, History +8
Senses Passive Perception 11
Languages any four languages
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Multiattack. The cryomancer makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) force damage.

Ice Blast. Each creature in a 20-foot cube originating from the abjurer must make a DC 16 Constitution saving throw. On a failed save, a creature takes 36 (8d8) cold damage and is restrained until the end of its next turn. On a successful save, a creature takes half as much damage and isn’t restrained.

Spellcasting. The cryomancer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):

At will: dancing lights, mage hand, message, prestidigitation

2/day each: dispel magic, ice storm, counterspell

1/day each: hold person, slow, freezing sphere, wall of force, wall of ice

Reactions

Ice Shield (Recharge 4–6). When the cryomancer or a creature it can see within 30 feet of it takes damage, the cryomancer magically encases the creature in ice. The ice grants the creature a +2 to AC and 26 (4d10 + 4), temporary hit points, and then melts away at the start of the creatures next turn.

Description

Cryomancers specialize in the manipulation of ice and cold. Lady Lareal Silverhand's court mage is one such.


Wizards

Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes, while others train lesser wizards or collaborate with colleagues to create new spells.

Habitat: Urban

Terrifiedfish

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