Large Monstrosity, Chaotic Neutral
Armor Class 16
Hit Points 240 (5d8)
Speed 0 ft., Fly 50 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
20 (+5)
WIS
7 (-2)
CHA
15 (+2)
Saving Throws INT +7
Damage Resistances Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Unconscious
Senses Darkvision 60 ft., Passive Perception 20
Languages Understands all languages in the known universe.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Pail Vein. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Ray of Chaos. Ranged spell attack +2; Ray emits from one eye, roll Ability chart for what status is inflicted on target.

Legendary Actions

Able to screech at any time. Roll d20, dc10; if failed, gain disadvantage on next attack role.

Description

Dull pinkish red flesh-like scales. Many tentacles holding eyes at the end. Large mouth filled with sharp needle-like teeth.

Habitat: UnderdarkUrban

tallestgrape

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