Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pail Vein. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Ray of Chaos. Ranged spell attack +2; Ray emits from one eye, roll Ability chart for what status is inflicted on target.
Able to screech at any time. Roll d20, dc10; if failed, gain disadvantage on next attack role.
Description
Dull pinkish red flesh-like scales. Many tentacles holding eyes at the end. Large mouth filled with sharp needle-like teeth.
Comments