Magic Resistance: The Baby Phoenix has advantage on saving throws against spells and other magical effects.
Phoenix Down: When the Baby Phoenix dies, it instead comes back to life at 1hp.
Magical Weapons: The Baby Phoenix's weapon attacks are magical.
Bonding: The Baby Phoenix adds +1 to its to hit bonus as well as save and skill bonus for equal to that of your proficiency bonus.
Illumination. The Baby Phoenix sheds bright light in a 30 foot radius and dim light in an additional 30 foot radius. The effect lasts for an hour unless canceled with a bonus action or dispelled.
Talons. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 1 Slashing damage plus 3(1d6) fire damage
Fire Ray. Ranged Spell Attack: +5 to hit, reach 15ft., one target. Hit 4(1d8) fire damage
Previous Versions
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7/14/2022 11:34:48 PM
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11
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1
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Coming Soon
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