Medium Undead, Neutral
Armor Class 15 (studded leather)
Hit Points 50 (6d8 + 18)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
20 (+5)
WIS
13 (+1)
CHA
15 (+2)
Skills Perception +3, Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages Kamon' Raz' Alinjaka
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Can teleport up to 60 feet.

 

Actions

Multiattack. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.

Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage. 

False Enemy. Blue Whight can transform into a targets loved ones if they fail on a dc15 wisdom saving throw.

Spectral Snatch. Roll d20; Grabs random item from another plane of existence to attack the opponent.

 

Bonus Actions

Spectral Snatch. Roll d20; Grabs random item from another plane of existence to attack the opponent.

Mindless Prayers. Lays down on knees, summoning an inter-dimensional summoning circle. After 3 prayers, a random abberation will spawn in the circle.

 

Description

Wights are intelligent undead humanoids that resemble armed and armored corpses. They never tire in pursuit of their goal of making eternal war against the living. Ther are also blind, only using their hearing to locate targets.

Lair and Lair Actions

Lair exists in North Ravenspace, near the Forgers Gate. Protecting the gate is their only purpose.

Habitat: Urban

tallestgrape

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