Whirlpool Creation. The Beast creates a Whirlpool from swallowing a great mass of water around her. The Beast has advantage on Dexterity (Acrobatic) Checks in this radius.
Hold Breath. While out of water, The beast can hold her breath for half an hour.
Water Breathing. The beast can only breathe underwater
Swallow. While the target is grappled inside the beast's teeth area the beast can make another teeth attack. If it lands the target must make a strength or dexterity check contesting a strength test. if the check fails the target is considered swallowed. The target is blinded and restrained and takes 8 (2d4) acid damage at the start of the monster's turns. If the Beast takes 20+ damage within one round it must make a Strength Saving throw of 11 or more or regurgitate the target.
Tentacle Attack. Melee Weapon Attack: +8 to hit, reach 40 ft., one target. Hit: 11 (2d6 + 6) bludgeoning damage. If the target is a creature It must make a Strength or Dexterity save (DC 15), If it fails it becomes grappled (Escape DC 16). While grappled if the beast uses tentacle attack again it can restrain the player. This Tentacle becomes unusable.
Teeth Attack. Melee Weapon Attack: +6 to hit, reach: Must be grappled or restrained by a tentacle, one target. Hit: 13 (2d8 + 2) piercing damage. The target remains grappled but now inside the teeth area.
Excrete: If the beast has a target swallowed and restrained inside it's stomach it can chose to excrete it doing 5 (3d4+5) damage. The target then becomes unrestrained and unblinded.
Spit-Up. If dealt +50 damage in one turn the beast will spit up a tidal wave that has a range of 60ft. All creatures within that range have to made a dexterity saving throw (DC 12), if it fails the target(s) is stunned for one turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The beast is long, cylinder shaped and very large at 75 Feet in length and about 20 feet wide. The beast has 10 long tentacles that protrude around the throat area. The beast has a large gaping mouth with eyes around the outer side. The mouth is filled with three rows of giant teeth. The monsters skin is covered in scales around the mouth and becomes fleshy the further too the tail region you get.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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7/15/2022 1:23:32 AM
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Coming Soon
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