Medium Humanoid (Human), Chaotic Neutral
Armor Class 12
Hit Points 16 (3d8 + 3)
Speed 10 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
7 (-2)
CHA
9 (-1)
Senses Passive Perception 10
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Wheelchair Bound. The Wheelchair Huntsman has disadvantage on Strength, and Dexterity saving throws and ability checks. As long as the Wheelchair Huntsman is in its wheelchair, it does not require extra movement to be dragged, pushed, or shoved. 

Equipment. Wheelchair Huntsmen are equipped with either a Sniper Rifle, a Gatling Gun, or a Flame Sprayer.

Actions

Multiattack. The Wheelchair Huntsman makes 3 Gatling gun attacks.

Gatling gun. Ranged Weapon Attack: +4 to hit, range 60/180 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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Reload. After firing its Sniper Rifle. the Wheelchair Huntsman has to spend its bonus action to reload its rifle before it can fire it again.

Sniper Rifle. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 13 (2d10 + 2) piercing damage.

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Flame Sprayer. The Huntsman sprays fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

AdreusFarrington

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