Medium Humanoid (Warforged), Any Alignment
Armor Class 16 (natural armor, shield)
Hit Points 30 (4d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
16 (+3)
Skills Arcana +1, Athletics +5, Insight +2, Perception +4, Survival +4
Damage Resistances Poison
Senses Passive Perception 14
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Spellcasting. The warforged is a 3rd level spellcaster. Its spellcasting ability modifier is Charisma (spell save DC 14, +6 to hit with spell attacks). The warforged has the following spells prepared:

Cantrip: Booming Blade, Lightning Lure, Mending, Ray of Frost

1st level (4slots): Alarm, Mage Armor, Protection from Evil and Good, Thunderwave 

2nd level (2 slots): Aid, Dragon's Breath, Lesser Restoration, [spell}Shatter[/spell]

Metamagic. The warforged has 3 sorcery points that it regains when it finishes a long rest, these points can be used to twist the spells it casts in the following ways: 

Seeking Spell. If the warforged makes an attack roll for a spell and it misses, it can spend 2 sorcery points to reroll the d20 and must use the new roll. It can use Seeking Spell even if it has already used a different Metamagic option during the casting of the spell.

Careful Spell. The warforged can spend 1 sorcery point to allow up to 3 creatures to automatically succeed on the saving throw of a spell it casts.

Actions

Multiattack. The warforged makes two armblade attacks.

Armblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Reactions

Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.

Restore Balance. When a creature the warforged can see within 60 feet of it is about to roll a d20 with advantage or disadvantage, the warforged can use its reaction to prevent the roll from being affected by advantage and disadvantage. 

Description

Warforged soldiers are humanoids formed from wood and steel, then magically imbued with life and sentience. The warforged were created to fight in the Last War, and in the aftermath of that conflict, they struggle to understand their place in the world.

Most warforged soldiers still serve their former masters, often guarding dragonmarked houses or merchant caravans. Many warforged find it difficult to separate themselves from the soldiers they were made to be, seeking work as bouncers, bailiffs, and bodyguards. Others put their tireless strength to work as laborers, committed to the reconstruction of the towns and cities they defended or destroyed in the war.

Christman

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