Antimagic Susceptibility. The Clockwork Sentry is incapacitated while in the area of an antimagic field. If targeted by dispel magic, it must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Immutable Form. The Clockwork Sentry is immune to any spell or effect that would alter its form.
Fals Appearance. While the Clockwork Sentry is viewed from a distance while standing still, it resembles an ordinary metal statue. A creature within 30 feet of it can discern its true nature with a successful DC 15 Wisdom (Perception) check.
Whirring. The Clockwork Sentry has disadvantage on Stealth checks while moving.
Multiattack. The Clockwork Sentry makes two ranged weapon attacks with its crossbow. Cannot be used while the Clockwork Sentry's Fortifiy ability is active.
Crossbow. Ranged Weapon Attack: +6 to hit, reach 60ft., one target. Hit: 11 (2d6+4) piercing damage.
Shield Bash (recharge 5-6). Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 10 (2d6+4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 constitution saving throw or be knocked prone. Cannot be used while the Clockwork Sentry's Fortify ability is active.
Fortify. The Clockwork Sentry deploys its shield as a frontal defense, increasing its AC against attacks from the front by 2. While fortified, the Clockwork Sentry's movement speed is reduced to 0, but it can still turn freely.
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