Medium Construct, Unaligned
Armor Class 16 (Integrated Armor)
Hit Points 51 (6d8 + 24)
Speed 30 ft.
STR
15 (+2)
DEX
15 (+2)
CON
18 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
1 (-5)
Skills Stealth +6
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison, Psychic
Senses Blindsight 60ft, beyond which it is blind, Passive Perception 16
Languages Understands Elvish but doesn't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The Clockwork Manufactor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, it must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Immutable Form. The Clockwork Manufactor is immune to any spell or effect that would alter its form.

False Appearance. While the Clockwork Manufactor is viewed from a distance while standing still, it resembles an ordinary metal statue. A creature within 30 feet of it can discern its true nature with a successful DC 15 Wisdom (Perception) check.

Whirring. The Clockwork Manufactor has disadvantage on Stealth checks while moving.

Actions

Welding Torch. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 9 (2d6+2) fire damage.

Fabricate (1/day). The Clockwork Manufactor creates either a Clockwork Crawler or a Clockwork Thopter in an unoccupied space within 5ft. of itself.

Mending (2/day). The Clockwork Manufactor restores 11 (2d8+2) hit points to another friendly construct it can see within 5ft of itself.

Reassembly (recharge 5-6). The Clockwork Manufactor scavenges pieces from the remains of a construct of medium size or larger within 5ft. of itself, regaining one use of either Fabricate or Mending. The remains of larger constructs can be scavenged multiple times, reducing their size by 1 each time.

Bonus Actions

Self-Repair. The Clockwork Manufactor expends one usage of Mending, restoring 12 (4d4+2) hit points to itself.

Y0rsh

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