Tiny Construct, Unaligned
Armor Class 14 (Integrated Armor)
Hit Points 18 (4d4 + 8)
Speed 30 ft., Climb 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5)
Damage Vulnerabilities Lightning
Damage Immunities Poison, Psychic
Senses Blindsight 60ft, beyond which it is blind, Passive Perception 12
Languages Understands Elvish but doesn't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The Clockwork Crawler is incapacitated while in the area of an antimagic field. If targeted by dispel magic, it must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Immutable Form. The Clockwork Crawler is immune to any spell or effect that would alter its form.

Whirring. The Clockwork Crawler has disadvantage on Stealth checks while moving.

Actions

Claw. Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: 5 (2d4) slashing damage.

Electrocute (recharge 5-6). Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 9 (2d6+2) lightning damage. If the target is a creature, it must succed on a DC 14 Constitution saving throw. On a fail, the target takes an additional 1d6 lightning damage and cannot take reactions until the end of their next turn.

Y0rsh

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