Antimagic Susceptibility. The Clockwork Crawler is incapacitated while in the area of an antimagic field. If targeted by dispel magic, it must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Immutable Form. The Clockwork Crawler is immune to any spell or effect that would alter its form.
Whirring. The Clockwork Crawler has disadvantage on Stealth checks while moving.
Claw. Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: 5 (2d4) slashing damage.
Electrocute (recharge 5-6). Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 9 (2d6+2) lightning damage. If the target is a creature, it must succed on a DC 14 Constitution saving throw. On a fail, the target takes an additional 1d6 lightning damage and cannot take reactions until the end of their next turn.
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