Antimagic Susceptibility. The Clockwork Thopter is incapacitated while in the area of an antimagic field. If targeted by dispel magic, it must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Immutable Form. The Clockwork Thopter is immune to any spell or effect that would alter its form.
Whirring. The Clockwork Thopter has disadvantage on Stealth checks while moving.
Energy Discharge. All creatures within 5ft. of the Clockwork Thopter must make a DC 14 Dexterity saving throw or take 3d6 lightning damage.
Accelerate (recharge 5-6). The Clockwork Thopter dashes forward 30ft. without provoking opportunity attacks. It may use its Energy Discharge immediately after it finishes dashing.
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