Tiny Construct, Unaligned
Armor Class 14 (Integrated Armor)
Hit Points 18 (4d4 + 8)
Speed 30 ft., (flying)
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5)
Damage Vulnerabilities Lightning
Damage Immunities Poison, Psychic
Senses Blindsight 60ft, beyond which it is blind, Passive Perception 12
Languages Understands Elvish but doesn't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The Clockwork Thopter is incapacitated while in the area of an antimagic field. If targeted by dispel magic, it must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Immutable Form. The Clockwork Thopter is immune to any spell or effect that would alter its form.

Whirring. The Clockwork Thopter has disadvantage on Stealth checks while moving.

Actions

Energy Discharge. All creatures within 5ft. of the Clockwork Thopter must make a DC 14 Dexterity saving throw or take 3d6 lightning damage.

Accelerate (recharge 5-6). The Clockwork Thopter dashes forward 30ft. without provoking opportunity attacks. It may use its Energy Discharge immediately after it finishes dashing.

Y0rsh

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