Medium Aberration, Chaotic Evil
Armor Class 17 Natural armor
Hit Points 53 (6d10 + 7)
Speed 30 ft., Fly 60 ft.
STR
10 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
24 (+7)
WIS
17 (+3)
CHA
1 (-5)
Saving Throws INT +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Condition Immunities Blinded, Charmed, Deafened, Frightened
Senses Truesight, Passive Perception 15
Languages All
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Alien Mind. The Astral Walker is immune to psychic damage due to its unique brain. Additionally, when it takes damage, it creates a wave of psychic energy that deals psychic damage equal to the damage taken.

Actions

Impulsive Slash. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit:  21(4d6 + 7) slashing damage + 1d8 psychic damage.

Blighting Blast. Ranged Weapon Attack: +7 to hit, range 150/600 ft., 1 target. Hit: 25 (4d8 + 7) necrotic damage.

Bonus Actions

Does not have a bonus action.

Reactions

Astral Defense. When the Astral Walker is attacked(including ranger attacks and spell attacks), it can force the attacker to make an INT saving throw(DC 18). On a failure, the attack instead targets a creature within 30 feet of the attacker, determined by proximity to the attacker.

Description

Hailing from the Astral Plane, Astral Walkers are utterly terrifying beings with the power to inflict immense psychological pain onto its victims. It is believed they sacrifice their victims’ minds to a sort of dark god, however this behavior has never been proven. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/15/2022 12:36:03 PM
0
0
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Coming Soon

Monster Tags: abberation

Habitat: Mountain

KanjiruKazuya

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