Tiny Beast, Neutral
Armor Class 12 Natural Armour
Hit Points 3 (1d6)
Speed 40 ft., Climb 30 ft.
STR
3 (-4)
DEX
15 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws DEX +4
Skills Perception +3, Stealth +4
Senses Darkvision The cat has darkvision to 60ft. , Passive Perception 15
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.

Ball of Fury. If the cat attacks an opponent who attacked them in the previous round, regardless of whether that attack hit, the cat can make two attacks against that opponent. 

 

Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Bite. Melee Weapon Attack:+0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

 

Bonus Actions

Agile. The cat can take the Dodge action as a bonus action once per turn. 

Reactions

Hiss. When an opponent comes within 5ft. of the cat it can use its reaction to hiss at that opponent. If the opponent is size medium or smaller it must make a Wisdom saving throw. On a score of 12 or lower the opponent is intimidated and any attack they make against the cat that turn is made with disadvantage.

Description

What the cat should have been in order to be a useful familiar...

Monster Tags: beast companion

Habitat: DesertForestGrasslandUrban

Orophin1990

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