Shapechanger. The stalker can use its action to polymorph into a beast form that resembles a beast that it has seen with a CR of <1 or back into its true form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Devil's Sight. Magical darkness doesn't impede the stalker's darkvision.
Magic Resistance. The stalker has advantage on saving throws against spells and other magical effects.
Light Sensitivity. While in bright light, the stalker has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Shadow Stealth. While in dim light or darkness, the stalker can take the Hide action as a bonus action.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) necrotic damage on a failed save, or half as much damage on a successful one.
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