Medium Fiend (Demon), Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 157 (15d10 + 75)
Speed 40 ft.
STR
20 (+5)
DEX
15 (+2)
CON
21 (+5)
INT
19 (+4)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws STR +9, CON +9, WIS +7, CHA +7
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Truesight 120 ft., Passive Perception 13
Languages Abyssal, Telepathy 120 ft.
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. The Chunari's spellcasting ability is Intelligence (spell save DC 16). The Chunari can innately cast the following spells, requiring no material components:

At will: darkness, detect magic, dispel magic

1/day each: confusion, fly, power word stun

Magic Resistance. The Chunari has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Chunari makes two attacks: two with its pincers. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The Chunari has two pincers, each of which can grapple only one target.

 

Description

Chunari appear as tall muscular female humanoids, but with massive and deadly pincher claws instead of hands. The have lower legs with clawed feet and are fast and deadly.  They will use confusion to put their victims in a euphoric state before tearing them to pieces. 

Chunari are completely viscous and delight in slowly torturing their victims and causing them excruciating pain before finally killing them. Evil Wizards will sometimes summon Chunari and bind them them in rituals to guard valuable treasures. Churnari are also used as foot soldiers in the Blood War. 

 

Monster Tags: Demon

kimjallman

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