Medium Humanoid, Neutral
Armor Class 20 (plate, shield)
Hit Points 13 (2d8 + 2)
Speed 20 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Halfling Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage

+1 Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage

Description

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Monster Tags: humanoidHuman

Habitat: CoastalDesertForestGrasslandHillMountainUrban

Tolapumj

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