Medium Humanoid, Chaotic Neutral
Armor Class 18 (Ouroboros robe, golden skin; changes to 14 in second phase)
Hit Points 200 (6d8 + 6)
Speed 30 ft.
STR
25 (+7)
DEX
12 (+1)
CON
20 (+5)
INT
12 (+1)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws STR +11, CON +9
Skills History +6, Intimidation +8, Religion +5
Damage Vulnerabilities Fire, Piercing
Damage Resistances Bludgeoning, Lightning, Poison, Slashing
Damage Immunities Acid
Senses Darkvision, Passive Perception 14
Languages Common language of periodus
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Heated Gold. When Aurum has received 50 heat based damage (lightning and fire damage), his gold starts to glow and all his golden attacks use the second phase.
When he enters this stage, his amor class changes to 14. He also gains the effect that if he is touched by direct contact, the creature receives d6 fire damage.

Actions

Multiattack. Aurum makes either 3 attacks with the golden fist or 2 with the golden weapon.

Golden weapon.
Coats small object in hand (for example: a fork, a stick) with gold and forms it into a weapon of his choice.
Trident: Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 20/60 ft., one creature. Hit: (2d6) piercing damage ( +1d6 fire damage in second phase).
Giant Greatsword: Melee Weapon Attack: +7 to hit, reach 6 ft., one creature. Hit: (3d6) slashing damage ( +1d6 fire damage in second phase).
Warhammer: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: (2d8) bludgeoning damage ( +1d6 fire damage in second phase).

Golden Fist.
Aurum covers his fists with gold and strikes with these enlarged and strengthened fists.
Melee Weapon Attack: +5 to hit, reach 3 ft., one target. Hit: (1d6 + 3) bludgeoning damage ( +1d6 fire damage in second phase).

Reactions

Lightning rod. If he is struck by lightning, he can direct the lightning into the ground or throw it at a target. Throwing it back is only possible if he has placed his golden spears in the area.

Golden Armor.
If Aurum is hit by a physical attack, he can temporarily cover the affected area with gold, increasing his armor class by d4 for the attack.

Legendary Actions

Golden lightning catch.
He hurls a golden spear into the sky with extreme force. An electric field is created around the spear, causing it to channel a massive bolt of lightning. The lightning either strikes Aurum itself or a golden spear placed on the ground in the area.
1) First Impact. everything around the point of impact within an 8 ft radius must make a DC 15 dexterity saving throw. If this fails the target receives3d10 lightning damage (+10 lightning damage and advantage in case of thunderstorm) and half as much on a successful roll.
2) Lightning chain. (if golden spears are placed) Lightning is passed on as a straight line into the next placed golden spear (Aurum itself counts as a golden spear) in the area. The lightning passes from there as a chain into each placed spear (always the closest one). Any creature standing within 5 feet of the chain lightning that passes through the spears must make a DC 15 dexterity saving throw. If it fails, the target takes 3d10 lightning damage and half as much on a successful roll.

Description

Decades ago, there was a civilization in a far away land. Due to an incident, this civilization was almost completely wiped out. Some relatives were not there at the time of the incident and survived. Only two witnessed the incident and survived. One of these two founded a group with the other survivors as members. He told them about the incident. That the gods, fearing the ever-increasing power of the people, decided to destroy the people. To do this, they sent a terrible creature that wiped out everything. The mission of the group was firstly to take revenge on the gods and secondly to destroy the creature that the gods use as a tool to punish and control the material plane. This being has buried itself under a land surrounded by sea and lies there in eternal sleep until it is called again. The group has now traveled to this land, and set out in two-person teams to find items that will allow them to find, awaken and destroy the creature.
The group consists of ten members, each representing and using a separate element. They all look elf-like but with rounder facial features and larger pointed long ears. All have flawless skin, which has different colors (coloring of their element). They are about the same size as humans and are built differently. They all wear the same long black coat, which is buttoned in the front. With long big sleeves and a high closed collar. On their backs they wear the symbol of the snake Ouroboros which swallows its own tail, in deep red. They all wear full-face masks with a smooth surface and only 3 holes. Two on the eyes, and one on the forehead. Above the mask is also the symbol of Ouroboros as a circle connecting the 3 holes and the head or tail end of the snake is located at the third hole on the forehead. The masks are made of the respective material of the members (eg gold or silver).

Monster Tags: NPC

prototyp681

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