Gargantuan Dragon (Metallic), Lawful Good
Armor Class 22 (natural armor)
Hit Points 565 (29d20 + 261)
Speed 60 ft., Burrow 60 ft., Fly 120 ft., Swim 60 ft.
STR
30 (+10)
DEX
16 (+3)
CON
29 (+9)
INT
21 (+5)
WIS
22 (+6)
CHA
30 (+10)
Saving Throws DEX +11, CON +17, INT +13, WIS +14, CHA +18
Skills Insight +14, Medicine +22, Perception +22, Persuasion +18
Damage Immunities Fire, Radiant
Condition Immunities Charmed, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 32
Languages Celestial, Common, Draconic
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (4/Day). If Auntyrsurrjharontor fails a saving throw, it can choose to succeed instead.

Metallic Awakening (Recharges after a Short or Long Rest). If Auntyrsurrjharontor would be reduced to 0 hit points, its current hit point total instead resets to 450 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, Auntyrsurrjharontor can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional 120,000 XP (240,000 XP total) for defeating Auntyrsurrjharontor after its Metallic Awakening activates.

Unusual Nature. Auntyrsurrjharontor doesn’t require food or drink.

Innate Spellcasting. Auntyrsurrjharontor's passive spellcasting ability is Charisma (spell save DC is 20). Auntyrsurrjharontor can innatelly cast the following spells, requiring no material components.

At will: control flames, create bonfire, fire bolt, guidance, light, thaumaturgy

5 uses p/ long rest: bless, cause fear, ceremony, command, comprehend languages, cure wounds, detect evil and good, detect magic, detect poison and disease, find familiar, guiding bolt, identify

4 uses p/ long rest: aura of life, aura of purity, aura of vitality, banishment, beacon of hope, calm emotions, conjure minor elementals, daylight, dimension door, dispel magic, divination, fireball, flock of familiars, flaming sphere, mass healing word, polymorph, remove curse, revivify, wall of fire

3 uses p/ long rest: commune, contact other plane, dawn, flame strike, forbiddance, hallow, heal, legend lore, mass cure wounds, planar ally, reincarnate, sunbeam, wall of light, raise dead

2 uses p/ long rest: conjure celestial, control weather, crown of stars, delayed blast fireball, demiplane, divine word, holy aura, plane shift, regenerate, resurrection, sunburst, teleport

1 use p/ long rest: gate, mass heal, true resurrection 

Actions

Multiattack. Auntyrsurrjharontor makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 13 (2d12) force damage.

Claw. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. Auntyrsurrjharontor can have only one creature grappled in this way at a time.

Tail. Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 21 (2d10 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.

Breath Weapon (Recharge 5–6). Auntyrsurrjharontor uses one of the following breath weapons:

Elemental Breath. Auntyrsurrjharontor exhales elemental energy in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 84 (13d12) fire damage on a failed save, or half as much damage on a successful one.

Sapping Breath. Auntyrsurrjharontor exhales gas in a 300-foot cone. Each creature in that area must make a DC 25 Constitution saving throw. On a failed save, the creature falls unconscious for 1 minute. On a successful save, the creature has disadvantage on attack rolls and saving throws until the end of the greatwyrm’s next turn. An unconscious creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Change Shape. Auntyrsurrjharontor magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses its action to end it.

Legendary Actions

Auntyrsurrjharontor can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Auntyrsurrjharontor regains spent legendary actions at the start of its turn.

Attack. Auntyrsurrjharontor makes one Claw or Tail attack.

Wing Attack (Costs 2 Actions). Auntyrsurrjharontor beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. Auntyrsurrjharontor can then fly up to half its flying speed.

Mythic Actions

If Auntyrsurrjharontor’s Metallic Awakening trait has activated in the last hour, it can use the options below as legendary actions.

Bite. Auntyrsurrjharontor makes one Bite attack.

Shattering Roar (Costs 2 Actions). Auntyrsurrjharontor unleashes a magical roar. Each creature in a 120-foot-radius sphere centered on Auntyrsurrjharontor must succeed on a DC 26 Constitution saving throw or take 19 (3d12) thunder damage and be incapacitated until the end of its next turn.

Description

Some of the oldest and wisest metallic dragons undergo a miraculous metamorphosis to become greatwyrms. This transformation is often wrought by Bahamut, who takes pride in elevating his worthiest children to a status approaching his own greatness.

A metallic greatwyrm’s transformation often involves fusing the consciousness, the magic, and sometimes even the physical forms of multiple echoes of the same dragon across the worlds of the Material Plane. Several of the dragons identified as dragon gods—including Aasterinian, Lendys, and Tamara—are metallic greatwyrms who have combined the essences of multiple forms to achieve this godlike status.

Metallic greatwyrms are among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swirl around them in response to their wishes, and their breath weapons can sap the strength from armies—or lay waste to whole regions.

Auntyrsurrjharontor is a rather peculiar example of his kind, being described as a "dopey uncle" by other dragons, even if his strength is unquestionable. He has taken to a rather nomadic lifestyle in humanoid form, befriending others in the guise of a raggedy old human cleric of Amaunator. He is considered one of the greatest healers in the multiverse. When under his disguise, he goes by the name "Auntyr".

Different from many who are like him, Auntyr reached his status as a greatwyrm by his service to Amaunator. His ascension happening mere months before the fall of Netheril.

 Mannerisms

Uses Draconic words and phrases even when speaking other languages

Burdens conversation with extensive historical context, whether or not it’s relevant

 

 Bonds

I feel an obligation to protect the creatures that inhabit my territory (except the ones I eat).

 
I am devoted to Amaunator.

Flaws

Another dragon has sworn to find and destroy me.

YarjeritShamash

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