Medium Aberration (Any Race), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft., swim 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Amphibious. The aberrant commoner can breathe air and water.

Warped Mind. The aberrant commoner make Wisdom saving throws at disadvantage

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Description

Common folk changed beyond recognition from their former selves their skin a translucent membrane with a texture like rubber.

Monster Tags: NPC

Habitat: CoastalSwampUnderdarkUnderwater

SirsithUnbound

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