Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft., swim 30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Amphibious. The aberrant commoner can breathe air and water.
Warped Mind. The aberrant commoner make Wisdom saving throws at disadvantage
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Description
Common folk changed beyond recognition from their former selves their skin a translucent membrane with a texture like rubber.
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