Armor Class
12
Natural
Hit Points
9
(2d6 + 2)
Speed
20 ft., Fly 10 ft.
STR
7
(-2)
DEX
14
(+2)
CON
12
(+1)
INT
4
(-3)
WIS
13
(+1)
CHA
6
(-2)
Skills
Stealth +6
Senses
Darkvision 60 ft., Passive Perception 11
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Clumsy Fight. The Carrion Crow cannot remain in the air for long and falls if it remains in flight at the end of its turn. due to its semi-functional wingsit does not take falling damages as long as it can flap its wings while falling.
Harrier. After a creature that has been attacked by a Carrion Crow can't use the reactions as long as it is within 5 ft. of it and has its speed reduced by 10 ft. until the end of the Carrion Crows next turn.
Keen Smell. The Carrion Crow has advantage on wisdom (Perception) checks that rely on smell.
Actions
Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) [damage type] damage.
Comments