Armor Class
13
Hit Points
11
(2d8 + 2)
Speed
30 ft.
STR
9
(-1)
DEX
16
(+3)
CON
12
(+1)
INT
3
(-4)
WIS
12
(+1)
CHA
4
(-3)
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 11
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The Labyrinth Rat has advantage on wisdom (Perception) checks that rely on smell.
Pack Tactics. The Labyrinth Rat has advantage on an attack roll against a creature if at least one of the Labyrinth Rat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. The target must make a DC 11 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
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