Large Monstrosity, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 85 (9d10 + 36)
Speed 30 ft.
STR
19 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
3 (-4)
WIS
12 (+1)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages Abyssal , Understands All Languages It Spoke In Life But Can't Speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Description

Their fur stained with the blood of fallen foes, minotaurs are massive, bull-headed humanoids whose roar is a savage battle cry that all civilized creatures fear.

Habitat: MountainUnderdark

TheNurge

Comments

Posts Quoted:
Reply
Clear All Quotes