Antimagic Susceptibility. The statue is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Charging Death Burst. When the statue would die, it charges the nearest enemy and explodes. The statue moves up to its full movement speed towards the nearest enemy and each creature within 5 feet of it must make a DC 13 Dexterity saving throw, taking 5 (1d8 +1) force damage, or half as much on a successful one.
Pack Tactics. The statue has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Saber. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Arcane Bolt. Ranged Weapon Attack: +5 to hit, range 60 ft., one target. Hit: 4 (1d4 + 2) force damage.
Description
A statue infused with arcane energy and set to guard an area for all of eternity. When in groups the statues will swarm around the nearest enemy as they fiercely defend the area they were made to guard.
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