Keen Hearing and Smell. The Chaoscelot has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Spellcasting. The Chaoscelot casts one of the following spells, using Charisma as the spellcasting ability (Spell save DC 12):
At will: Minor Illusion, Thaumaturgy
2/day: Silent Image
1/day: Blur
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Teleport (Recharge 4–6). The Chaoscelot magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the Chaoscelot can make one claw attack.
Description
A Chaoscelot feeds off chaos, using it's innate ability for illusion to cause havoc and mayhem. While a Chaoscelot might cause problems for it's own gains, it is not evil, it does not wish harm upon it's victims, it merely wishes to feed on the ensuing chaos.
A Chaoscelot may be convinced to become a familiar for a particularly chaotic magic user, feeding off the natural penchant for chaos and benefiting from the protection and summoning skills of the caster.
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