Armor Class
13
(natural armor)
Hit Points
26
(4d8 + 8)
Speed
40 ft.
STR
15
(+2)
DEX
15
(+2)
CON
14
(+2)
INT
4
(-3)
WIS
12
(+1)
CHA
6
(-2)
Skills
Athletics +4
Senses
Passive Perception 13
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Pounce. If the clannfear moves at least 20 feet straight toward a creature and then hits it with a Horn attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the clannfear can make one Talon attack against it as a bonus action.
Actions
Multiattack. The clannfear makes two Talon attacks.
Horn. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Talon. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Description
Clannfear are ferocious reptilian Daedra that resembles a lizard with a large, bony crest on their head, as well as a sharp beak and talons.
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