Trampling Charge: If the Armored Trinacria moves at least 20 ft. straight toward a creature and then hits it with a Attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the trinacria can make another Attack with its hooves against it as a bonus Action.
Side looking face: The trinacria has always its face looking to the side giving it disadvantage on dexterity saving throws
Hit and run: the Trinacria doesn't provoke opportunity attacks when it moves out of an enemy's reach after attacking him
Multiattack. The armored trinacria makes three attacks: two with its beak and one with its gaze. Or it makes two charge attacks
Beak. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 5) piercing damage.
Gaze. Ranged Weapon Attack: +7 to hit, reach 60 ft., one target. Hit: 14 (1d10 + 4) radiant damage.
Charge. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 10 (3d8 + 5) piercing damage.
Description
A Creature made up by three giant muscolar legs connected to a single, 4 eyed, screaming face
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