Armor Class
12
(natural armor)
Hit Points
120
(8d12)
Speed
40 ft.
STR
22
(+6)
DEX
9
(-1)
CON
17
(+3)
INT
11
(+0)
WIS
11
(+0)
CHA
6
(-2)
Senses
Passive Perception 10
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Str Save or be knocked prone, and then the elephant can make a gore attack on the target if it is knocked prone.
Actions
Gore. Melee attack: You thrust out with your tusks dealing 3d8+6 Piercing damage to a target. +9 to hit
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
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