Huge Beast, Neutral Good
Armor Class 12 (natural armor)
Hit Points 120 (8d12)
Speed 40 ft.
STR
22 (+6)
DEX
9 (-1)
CON
17 (+3)
INT
11 (+0)
WIS
11 (+0)
CHA
6 (-2)
Senses Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Str Save or be knocked prone, and then the elephant can make a gore attack on the target if it is knocked prone.

Actions

Gore. Melee attack: You thrust out with your tusks dealing 3d8+6 Piercing damage to a target.  +9 to hit

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Monster Tags: Misc Creature

Habitat: Grassland

Weaslethroat_Shadowmaster

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