Antimagic Susceptibility. The gun is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the gun must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Explosive Susceptibility. If the gun takes fire or lightning damage and still holds ammunition, it must roll a Constitution save with a DC of 3 + remaining bullets + damage received. The gun explodes on a failed rolled, reducing its health to 0. All creatures within 5 ft. must succeed a Dexterity saving throw of DC 11 or take 2 (1d4) fire damage.
False Appearance. While the gun remains motionless and isn't flying, it is indistinguishable from a normal gun.
Load Assist. The gun can fire a number of bullets equal to its Reload score before it must be reloaded by an able creature.
Gun. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Grip. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Description
Animated swords and knives already exist. It was only a matter of time. Adjust stats for gun type.
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