Keen Hearing and Smell. The boarwolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The boarwolf has advantage on attack rolls against a creature if at least one of the boarwolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Relentless (Recharges after a Short or Long Rest). If the boarwolf takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Previous Versions
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3/5/2019 10:41:20 PM
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Coming Soon
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