Armor Class
15
(armor scraps)
Hit Points
13
(2d8 + 4)
Speed
35 ft.
STR
15
(+2)
DEX
12
(+1)
CON
18
(+4)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws
STR +4, CON +6
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Piercing
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 14
Languages
Understands all languages it knew in life but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Multi-headed. The Skeletron has several heads and thus has advantage on saving throws against effects such as Blinded, Deafened or silenced.
Modular. The Skeletron gains 1.5 (rounded down) additional hit dice for each skeleton fused
Blazing. The skeleton is on fire, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. It has immunity to fire damage. It also deals an additional 1d6/1d8/1d10 (depending on how many Blazing skeletons fused). Additionally any that touches the skeleton or hits it with a melee attack while within 10 feet of it takes 1d6 fire damage.
Actions
Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 4) Slashing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/14/2022 11:37:00 PM
|
1
|
1
|
--
|
Coming Soon
|
|
|
7/16/2022 8:26:48 PM
|
3
|
1
|
2
|
Coming Soon
|
Comments