Large Beast, Unaligned
Armor Class 13
Hit Points 51 (6d10 + 18)
Speed 25 ft.
STR
16 (+3)
DEX
9 (-1)
CON
16 (+3)
INT
2 (-4)
WIS
11 (+0)
CHA
5 (-3)
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Trampling Charge. If the bulvak moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, that target must succeed on a DC 13 STR saving throw or be knocked prone. If the target is prone, the bulvak can make one stomp attack against it as a bonus action.

Unrelenting. If damage reduces the bulvak to 0 hit points, it must make a CON saving throw with a DC of 5 + the damage taken unless the damage is fire or from a critical hit. On a success, the bulvak drops to 1 hit point instead. 

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft. Target: 1 (1d8+3) bludgeoning damage.

Hoof. Melee Weapon Attack: +5 to hit, reach 5 ft. target 1 (2d6+3) bludgeoning damage. 

 

Description

A large brown furred beast. Has a large hump in the middle of its back. Has a large antler on the top of it's head that grows randomly. Two tusks horns that grow out on each side of it's face.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrasslandHillMountain

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