Trampling Charge. If the bulvak moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, that target must succeed on a DC 13 STR saving throw or be knocked prone. If the target is prone, the bulvak can make one stomp attack against it as a bonus action.
Unrelenting. If damage reduces the bulvak to 0 hit points, it must make a CON saving throw with a DC of 5 + the damage taken unless the damage is fire or from a critical hit. On a success, the bulvak drops to 1 hit point instead.
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft. Target: 1 (1d8+3) bludgeoning damage.
Hoof. Melee Weapon Attack: +5 to hit, reach 5 ft. target 1 (2d6+3) bludgeoning damage.
Description
A large brown furred beast. Has a large hump in the middle of its back. Has a large antler on the top of it's head that grows randomly. Two tusks horns that grow out on each side of it's face.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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