Large Monstrosity, Neutral Evil
Armor Class 24 Natural
Hit Points 155 (10d12 + 15)
Speed
STR
26 (+8)
DEX
18 (+4)
CON
22 (+6)
INT
12 (+1)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws STR +12, CON +10
Damage Resistances Cold
Damage Immunities Bludgeoning
Condition Immunities Blinded, Charmed, Deafened, Grappled
Senses Passive Perception 16
Languages underdark, undercommon, drow, duergar, kobald, hag, lizardman
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Special Trait Name. 

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name Weapon type= Aconn (a spear shaft with a lateral slicing weapon head)

Action Melee Attack. +3 to hit   reach of 6'-12' and 8' - 10' sweep attack    2-5 targets    +4 slicing damage   2d10 when sweeping attack   2d8  foward striking attack (piercing)  

Action Ranged Attack. Acid enzyme spit attack +2 to hit     10'-20' range in a 10' area of hit   1-2 targets   4d6+3 damage (poison) w/ -2 on save rolls

Bonus Actions

speed 45'    when attackers are weakened by poison, it will move in for a possible kill     if it feels that it can't beat attackers, it will band its weapon hard against its shield

Reactions

When threatened, it will release a weakening poison gas from its body (saved throw will have 1/2 abilities effect for 2 rounds and a failed throw the opponent will be completely weakened both for 4 rounds

When attackers keep their distance and not attack right away, it will use an acid enzyme spit

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 16' tall at the shoulders and 11' high at the top of the ant body (abdomen leaks a gas out before fighting / weakening poison) (in front of ant body, acid enzyme can be spit at opponents)    dark brown, dirty brown, lite black or greyish black skin tone (skin is very thick and dense)     2,000 pounds    6 very strong ant like legs     human like torso with 2 strong arms     bald human head with no ears and 4 eyes that are all black with no lids    a large mouth with  2 rows of teeth and only opens to eat or speak   

Uses sonar type waves to see a 60' a head and 30' radius elsewhere around it

It uses a special weapon in 1 hand and a shield in the other hand

usually there are anywhere from 1-4 of these at 1 time

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Misc Creature

Habitat: HillMountainSwampUnderdark

Buford1

Comments

Posts Quoted:
Reply
Clear All Quotes