Special Trait Name.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Name Weapon type= Aconn (a spear shaft with a lateral slicing weapon head)
Action Melee Attack. +3 to hit reach of 6'-12' and 8' - 10' sweep attack 2-5 targets +4 slicing damage 2d10 when sweeping attack 2d8 foward striking attack (piercing)
Action Ranged Attack. Acid enzyme spit attack +2 to hit 10'-20' range in a 10' area of hit 1-2 targets 4d6+3 damage (poison) w/ -2 on save rolls
speed 45' when attackers are weakened by poison, it will move in for a possible kill if it feels that it can't beat attackers, it will band its weapon hard against its shield
When threatened, it will release a weakening poison gas from its body (saved throw will have 1/2 abilities effect for 2 rounds and a failed throw the opponent will be completely weakened both for 4 rounds
When attackers keep their distance and not attack right away, it will use an acid enzyme spit
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
16' tall at the shoulders and 11' high at the top of the ant body (abdomen leaks a gas out before fighting / weakening poison) (in front of ant body, acid enzyme can be spit at opponents) dark brown, dirty brown, lite black or greyish black skin tone (skin is very thick and dense) 2,000 pounds 6 very strong ant like legs human like torso with 2 strong arms bald human head with no ears and 4 eyes that are all black with no lids a large mouth with 2 rows of teeth and only opens to eat or speak
Uses sonar type waves to see a 60' a head and 30' radius elsewhere around it
It uses a special weapon in 1 hand and a shield in the other hand
usually there are anywhere from 1-4 of these at 1 time
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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