Armor Class
16
(natural armor, shield)
Hit Points
30
(4d8 + 12)
Speed
30 ft.
STR
12
(+1)
DEX
12
(+1)
CON
16
(+3)
INT
10
(+0)
WIS
14
(+2)
CHA
11
(+0)
Skills
Athletics +5, Perception +4, Survival +4
Damage Resistances
Poison
Senses
Passive Perception 14
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.
Squad Tactics. While the warforged has an ally that is not incapacitated within 5 feet it has advantage on attacks.
Actions
Multiattack. The warforged makes two armblade attacks.
Armblade. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Description
A member of the army of the Lord of Blades.
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