Medium Humanoid (Warforged), Any Alignment
Armor Class 16 (natural armor, shield)
Hit Points 30 (4d8 + 12)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)
Skills Athletics +5, Perception +4, Survival +4
Damage Resistances Poison
Senses Passive Perception 14
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Squad Tactics. While the warforged has an ally that is not incapacitated within 5 feet it has advantage on attacks.

Actions

Multiattack. The warforged makes two armblade attacks.

Armblade. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

 

A member of the army of the Lord of Blades.

BoatPolice

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