Small Aberration, Chaotic Neutral
Armor Class 17 Natural
Hit Points 275 (50d6 + 125)
Speed 60 ft.
STR
8 (-1)
DEX
12 (+1)
CON
14 (+2)
INT
18 (+4)
WIS
18 (+4)
CHA
8 (-1)
Damage Resistances Psychic
Damage Immunities Poison
Senses Blindsight 30ft, Darkvision 30ft, Passive Perception 12
Languages --
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Magic Resistance. The creature has advantage on saving throws against spells and other magical effects.

 

Actions

Tentacles. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4)psychic damage. If the target is Medium or smaller, it isgrappled (escape DC 15) and must succeed on a DC 17 Intelligence saving throw or be blinded until this grapple ends.

Extract Brain. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the brain suckler. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.

Description

These psionic, squid-like beasts levitate with celestial energy and latch onto the head of their prey, disrupting brain functions.

JohnReaper

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