Large Fiend, Lawful Evil
Armor Class 12 (natural armor)
Hit Points 17 (1d12 + 5)
Speed 45 ft.
STR
17 (+3)
DEX
18 (+4)
CON
20 (+5)
INT
12 (+1)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws DEX +6, CON +7
Skills Deception +5
Damage Vulnerabilities Cold, Lightning, Radiant
Damage Resistances Piercing, Slashing
Damage Immunities Fire, Necrotic
Condition Immunities Blinded, Exhaustion, Grappled, Poisoned, Prone, Restrained
Senses Blindsight 120 ft., Passive Perception 9
Languages Abyssal, Common, Infernal, Telepathy 120 ft. Can only speak through Telepathy
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Initiative Advantage. The Blood Demon has advantage on initiative rolls.

Magic Resistance. The Blood Demon has advantage on saving throws against spells and other magical effects. 

Innate Spellcasting. The Blood Demon's spellcasting ability is Charisma (spell save DC 12). The Blood Demon can innately cast the following spells, requiring no material components:

At will: 1/day each: Blood charm ([spell]charm person[/spell]), Caustic Wound

 
Actions

Multiattack. The Blood Demon makes two slam attacks.


Slam. Natural Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Blood Spike. Natural Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piecring, or slashing damage.

Blood Axe. Natural Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Blood Spear. Natural Ranged Weapon Attack: +6 to hit, range 30 ft.., one target. Hit: 8 (1d8 + 4) piecring damage.

Reactions

Caustic Wound. 1st-level transmutation; Casting Time: 1 reaction, which you take in response to being damaged by a creature with either piercing or slashing damage Range: Self Components: V, S Duration: 1 round You infuse your blood with caustic acid. Until the start of your next turn, when you take piercing or slashing damage, a spray of acidic blood bursts from the wound, including from the triggering response. One creature in a 10-foot cone must make a Dexterity saving throw. A creature takes 1d10 acid damage on a failed save, or half as much damage on a successful one. The acid destroys any susceptible objects in the area that are not worn or carried.

Description

Made of ever-churning blood, this yellow-eyed demon is summoned via dark blood ritual where a pool of blood is required. The demon lives within the pool of blood and grows stronger as more victims are brought before it to fill the growing pool.

Monster Tags: Demon

XenWithAPen

Comments

Posts Quoted:
Reply
Clear All Quotes