Special Trait Name. fortified
if gremlin dosen't move then it gets +2 ac
Action Name.Rend: 1d20 +4to hit, 5ft , Hit: 1 (1d8+ 1) [slashing] damage.
bleed
Reaction. on failed player constitution save takes 1d4 bleed damage
Action name: fly
the gremlin fly's 30ft
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
its a enlarged reanimated corn cob that has claws and uses it's corn husk to fly it has googly eyes and is deadly in packs
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Nov 28, 2019i am so adding this to a one shot for thanksgiving.