Large Construct, Unaligned
Armor Class 15 (natural armor)
Hit Points 109 (10d10 + 60)
Speed 30 ft.
STR
20 (+5)
DEX
9 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Resistances Bludgeoning from non magical attacks
Damage Immunities Poison, Psychic; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 6) bludgeoning damage.

Slow (Recharge 6). The golem targets one creature it can see within 10 feet of it. The target must make a DC 15 Wisdom saving throw against this magic. On a failed save, the target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 30 seconds. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Stone golems are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons.

However this golem has been weathered away with time or used for hard labor and it’s form has started to  waver. It can be anywhere from close too it’s original shape with chunks missing too a lose pile of boulders held together by magic to a vaguely humanoid form.

Killerdino

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