Regeneration. The Alriyah Bonded regains 10 hit points at the start of their turn if they have at least 1 hit point and isn't in sunlight or running water. If Alriyah Bonded takes radiant damage or damage from holy water, this trait doesn't function at the start of Alriyah Bonded's next turn.
Speak with Beasts and Plants. The Alriyah Bonded can communicate with beasts and plants as if they shared a language.
Beast Bonded. The Alriyah Bonded can use their action to forge an immediate bond with an allied or charmed non-humanoid creature. This bond allows the Alriyah Bonded and the targeted creature to share mental stats or damage modifiers with one another.
Only one mental stat or damage modifier can be shared at a time, and it takes a bonus action for the Alriyah Bonded to switch them out.
Pack Leader. When bonded with a creature via Beast Master, the creature gets a bonus to their attack and damage rolls equal to the number of allied creatures in 10 feet of the Alriyah Bonded.
Multiattack. The Alriyah Bonded can attack twice per attack action.
Tamers Whip. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 2 (1d4) psychic damage.
Commanded Attack. The Alriyah Bonded can substitute one or both of their attacks with an attack from a charmed or allied non-humanoid or undead creature within 10 ft.
Beast's Burden. When a bonded creature would be reduced to 0 HP by an attack, the Alriyah Bonded can choose to take that damage instead.
Description
A member of Qaramzi Alriyah's forces, skilled at increasing the capabilities of his favored beasts.
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