Medium Construct (Metallic), Neutral
Armor Class 14
Hit Points 42 (5d8 + 9)
Speed 40 ft.
STR
13 (+1)
DEX
15 (+2)
CON
16 (+3)
INT
15 (+2)
WIS
6 (-2)
CHA
3 (-4)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight Infrared, Darkvision 60 ft., Passive Perception 15
Languages Understands conmen and binary
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Machine endurance Fortitude. If damage reduces the machine to 0 hit points, it must make a Constitution saving throw with a DC of 2+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the machine drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Cut. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 4) Slashing damage.

Shoot.Ranged weapon attack range 60/120: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8+ 1) piercing damage.

Bonus Actions

Uplink: Can alert other constructs with in 30 feet of hostiles

Description

This ancient machine walks with a shuffling gate when disengaged but when alert moves with a speed they is not portrayed with.

Previous Versions

Name Date Modified Views Adds Version Actions
8/11/2022 7:01:09 PM
5
0
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Coming Soon

Habitat: Urban

Titanfall_online

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