Machine endurance Fortitude. If damage reduces the machine to 0 hit points, it must make a Constitution saving throw with a DC of 2+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the machine drops to 1 hit point instead
Scavenger. Can make a action to scavenge a corpse to heal 20 HP
RISE FROM THE SHACKLES. Can bring back one fellow machine on half HP as a action
Tail Whip. Melee Weapon Attack: +3 to hit, reach 10 ft., one creature. Hit: 11 (2d8 + 3) slashing damage,
Tail Impale (Recharge 3-4). Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 15 (3d8 + 3) slashing damage,
Grenade Launcher (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., three creature. Hit: The target/s must make a DC 15 DEX save taking 15 (3d6) fire damage
Uplink. Share info to fellow machines.
Target LOCK:SET PRIORITY. Can highlight targets on a mini map. THEY WILL NOT HIDE FORM US.
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