Large Monstrosity, Neutral
Armor Class 15 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 35 ft., Climb 45 ft., Fly 40 ft., Swim 25 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3
Damage Vulnerabilities Fire, Psychic, Thunder
Damage Resistances Bludgeoning, Cold, Piercing
Damage Immunities Poison
Condition Immunities Blinded, Poisoned
Senses Blindsight 120 ft, Passive Perception 13
Languages Hook Horror
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Echolocation. The Cave Horror has blindsight out to a range of 120 feet, it can’t use its blindsight while deafened.

Keen Hearing. The Cave Horror has advantage on Wisdom (Perception) checks that rely on hearing.

Spider Climb. The Cave Horror can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Thin Body. The Cave Horror can move through and stop in a space large enough for a Small creature.

Dive Attack. If the Cave Horror is flying and dives at least 30 feet straight toward a target and then hits it with a melee attack, the attack deals an extra 3 (1d6) damage to the target.

Pounce. If the Cave Horror moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the Cave Horror can make one bite attack against it as a bonus action.

Envelope. The Cave Horror uses its large stature to grapple it's prey, the target must make a DC 15 Strength saving throw or be considered Grappled. If the target is Enveloped, the Cave Horror can make one bite attack against  it as a bonus action.

Actions

Multiattack. The Cave Horror makes three attacks: two with its claws and one with its bite.

Claws. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) slashing damage. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be infected with a Primordial Parasite.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+4) piercing damage. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be infected with a Primordial Parasite.

Description

The Cave Horror is a tall, pale, and thin creature that has two sharpened appendages with webbed feet and a thin stretch of skin connected from it's wrists to its thigh region.

The Cave Horror is a subterranean monster that roams the deepest and oldest caves as a result it's appearance has adapted to that of subterranean life. Blind, pale, and it's thin stature is the result of no sunlight and pitch darkness, the Cave Horror has also adapted to the vast open caves, small, and water filled caves that await deep under the surface. An evolutionary result of a microscopic parasite that is found only in the deepest and darkest caves and pockets of earth from times before the gods left. The parasite infects a host through its bloodstream after being attacked by a Cave Horror and causing them to undergo a transformation to allow the host the abilities to survive underground and eventually, as a final result, turn into a Cave Horror.

Monster Tags: humanoid

Habitat: Underdark

CrimzSun

Comments

Posts Quoted:
Reply
Clear All Quotes