Medium Construct (Warforged), Any Alignment
Armor Class 16 (studded leather, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +8, DEX +5, CON +6
Skills Athletics +10, Intimidation +5
Damage Resistances Cold, Lightning
Damage Immunities Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Arcane Construction. Chester is immune to diseases, doesn't need to eat, drink, breathe, or sleep, and can't be poisoned.

Aspect of Flame. Every melee attack Chester hits with deals an additional 2d6 fire damage. This flame is magical and can ignite any substance, regardless of flammability.

Brute. A melee weapon deals one extra die of its damage when Chester hits with it (included in the attack).

Sentinel's Fortitude. Chester has advantage on saving throws against being pushed, pulled, or knocked prone.

Perpetual Flame Torch (Belliah). Chester's torch is magically imbued to burn eternally and returns to Chester's grasp immediately after being thrown.

Actions

Multiattack. Chester makes three melee attacks with Belliah or two ranged attacks with Belliah.

Belliah (Torch/Melee Weapon). +10 to hit, reach 5 ft., one target. Hit: (3d6 + 5) piercing damage plus (2d6) fire damage.

Belliah (Torch/Ranged Weapon). +10 to hit, range 20/60 ft., one target. Hit: (3d6 + 5) piercing damage plus (2d6) fire damage. Belliah returns to Chester's hand immediately after the attack.

Reactions

Parry. Chester adds 3 to its AC against one melee attack that would hit it. To do so, Chester must see the attacker and be wielding a melee weapon.

Description

Chester P. Willytoth VII stands proudly, a mechanical marvel meticulously crafted from a blend of metal and magic. His warforged form, armored in studded leather accented with sturdy metal reinforcements, exudes an aura of unyielding strength. At approximately 8 feet tall, his stature is imposing, yet there is an air of nobility in his posture.

His head, adorned with a wide-brimmed hat topped with a prominent feather, conceals the upper features of his face, while glowing eyes peer out from beneath, betraying a soul that burns brighter than the eternal flame he carries. The torch, named Belliah, is a magnificent piece of artifice; its fire crackles with arcane energy, illuminating Chester’s form in dancing shadows and warm light.

Despite the appearance of an undead creature underneath his attire, with patchwork-like stitching and a skeletal mien, Chester is anything but. He is a soldier crafted for protection and combat, an animated construct whose creator spared no expense at imbuing with a semblance of life. His coat drapes over his broad shoulders, and his scarf, loosely wrapped around his neck, flutters with each calculated movement.

In one hand, he wields Belliah with purpose, a beacon that serves both as a weapon and a symbol of his enduring vigil. The eternal flame never wanes, reflecting Chester's undying dedication to his duty. Each step he takes is measured and deliberate, the ground seeming to acknowledge the weight of his presence. He is a sentinel of old, a keeper of flames, and a warforged guardian whose might is matched only by his unwavering resolve.

Monster Tags: NPC

WtHDnD

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