Small Celestial, Lawful Good
Armor Class 20 Natural
Hit Points 1000000 (20d20 + 5)
Speed 20 ft., Swim 70 ft., Fly 30 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws STR +14, DEX +14, CON +14, INT +14, WIS +14, CHA +14
Damage Resistances Fire, Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin), Damage of the type matching the animated breath's form (acid, cold, fire, lightning, or poison)
Damage Immunities Acid, Cold, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder, Petrified (Aberrant Armor Only)
Senses Passive Perception 20
Languages all languages knowen
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a 20-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [Wizard] spells prepared:
Cantrips (at will): [firebolt], [charm person]
9st level (20 slots): [wish], [power word kill] 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name.  Friendly charm if anything comes in a 5ft radeus around the bhs the become friendly to everything 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

three words baby harp seal

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

FIGHT_ER_MAN

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