Fearless. The Riflemen has advantage on saving throws against being frightened.
Mental Resilience. The Riflemen has advantage on saving throws against being charmed.
Multiattack. The Rifleman makes three ranged or melee attacks.
Military Pick. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 4) piercing damage.
Rifle. Ranged Weapon Attack: +10 to hit, range 80/240 ft., Hit: 18 (2d10 + 8)
Parry. The Rifleman adds 4 to its AC against one melee attack that would hit it. To do so, the Rifleman must see the attacker and be wielding a melee weapon.
Tenacity. When an attack reduces to an Rifleman to 0 hit points, they may make one last Ranged Attack with a +5 to Hit bonus. After this attack, the Rifleman dies.
Description
Rifleman often travel with large group that includes gunslingers and quicklabdes who are equally as dangerous.
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