Armor Class
18
Leather
Hit Points
90
(12d10 + 16)
Speed
40 ft.
STR
18
(+4)
DEX
19
(+4)
CON
16
(+3)
INT
16
(+3)
WIS
13
(+1)
CHA
10
(+0)
Saving Throws
STR +8, DEX +8, INT +7
Skills
Insight +14, Intimidation +15
Senses
Passive Perception 15
Languages
Any one language (usually Common)
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Fearless. The Gunslinger has advantage on saving throws against being frightened.
Mental Resilience. The Gunslinger has advantage on saving throws against being charmed.
Actions
Multiattack. The Rifleman makes two ranged or melee attacks.
Pistol Whip. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Revolver. Ranged Weapon Attack: +10 to hit, range 40/120 ft., Hit: 16 (2d8 + 8)
Reactions
Quick Draw. The Gunslinger can take one ranged attack when another creature within 20ft. makes an attack.
Dash. When any opponent takes movement as part of their action, the Gunslinger can Dash as a reaction.
Description
Gunslingers often travel with large group that includes Rifleman and Rovers who are equally as dangerous.
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