Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 18 Leather
Hit Points 90 (12d10 + 16)
Speed 40 ft.
STR
18 (+4)
DEX
19 (+4)
CON
16 (+3)
INT
16 (+3)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws STR +8, DEX +8, INT +7
Skills Insight +14, Intimidation +15
Senses Passive Perception 15
Languages Any one language (usually Common)
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Fearless. The Gunslinger has advantage on saving throws against being frightened.

Mental Resilience. The Gunslinger has advantage on saving throws against being charmed.

Actions

Multiattack. The Rifleman makes two ranged or melee attacks.

Pistol Whip. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Revolver. Ranged Weapon Attack: +10 to hit, range 40/120 ft., Hit: 16 (2d8 + 8)

 

Reactions

Quick Draw. The Gunslinger can take one ranged attack when another creature within 20ft. makes an attack.

Dash. When any opponent takes movement as part of their action, the Gunslinger can Dash as a reaction.

Description

Gunslingers often travel with large group that includes Rifleman and Rovers who are equally as dangerous.

Monster Tags: NPC

Habitat: Urban

Master_of_Nothing

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