Fearless. The Gunslinger has advantage on saving throws against being frightened.
Mental Resilience. The Gunslinger has advantage on saving throws against being charmed.
Multiattack. The Rifleman makes two ranged or melee attacks.
Pistol Whip. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Revolver. Ranged Weapon Attack: +10 to hit, range 40/120 ft., Hit: 16 (2d8 + 8)
Quick Draw. The Gunslinger can take one ranged attack when another creature within 20ft. makes an attack.
Dash. When any opponent takes movement as part of their action, the Gunslinger can Dash as a reaction.
Description
Gunslingers often travel with large group that includes Rifleman and Rovers who are equally as dangerous.
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