Large Elemental, Chaotic Evil
Armor Class 20 Natural Armour
Hit Points 187 (14d10 + 75)
Speed 45 ft., swim 45 ft.
STR
20 (+5)
DEX
12 (+1)
CON
22 (+6)
INT
6 (-2)
WIS
16 (+3)
CHA
5 (-3)
Saving Throws CON +10
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid
Senses Darkvision 40ft, Passive Perception 12
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Death Throes. When the Chraal is slain it explodes into an immense blast of cold in a 40ft radius. Every creature caught with in the blast must pass a Dexterity saving throw DC 16 or take 4d8 acid damage and 4d8 piercing damage

Acid Regeneration Whenever the Chraal is hit by an attack that deals acid damage, it instead heals for that amount instead

Actions

Multiattack. The Chraal  can make three attacks: two with its claw and one bite

Claw. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit 2d10 + 5 slashing damage plus 1d8 acid damage

Bite. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit 3d8 + 5 piercing damage plus 1d8 acid damage

Acid Vomit. Recharge 5-6  A 10ft line of acid extends 40ft from the Chraal. Those creatures caught in the line must pass a Dexterity saving throw DC (16) or take 10d8 points of acid damage. Those who make a successful save take half damage

Description

The Chraal is a malevolent spirit that has been corrupted and incorporated into a physical form. Usually twisted and influenced by its surroundings. The Acid Chraal takes in surrounding acid to heal itself and grow. It wanders the surrounding environment killing any life it sees with its acid breath, melting it down into pools of acid the consumes the pools as its diet. 

Taranis_Drokthirsson