Time of Death. When the mephit dies, the chronomancy embued within its body release. Each creature within 5 feet of it must make a DC 10 Constitution saving throw, taking 4 (1d8) psychic damage on a failed save as they glimpse their own death, or half as much damage on a successful one.
Time Space Phase. The mephit may choose to phase in and out of space-time to hide.
Innate Spellcasting (1/Day). The mephit can innately cast Halt, requiring no material components. Its innate spellcasting ability is Charisma.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.
Chromatic Orb (Recharge 6). The mephit hurls a 4-inch-diameter sphere of energy at a creature within range. Selecting acid, cold, fire, lightning, poison, or thunder damage for the type of orb created. (3d8)
Comments