Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.
Squad Tactics. While the warforged has an ally that is not incapacitated within 5 feet it has advantage on attacks.
Alert. This unit has advantage on initiative rolls.
Minute Magical Immunity. This unit is immune to spells cast at 1st level.
Action Surge (1/Day)
Multiattack. The lieutenant makes two armblade attacks and one shield bash attack.
Armblade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (1d8 + 8) slashing damage.
Shield Bash. The lieutenant attempts to shove a target within melee distance with its shield. The target must succeed on a DC 15 Strength Saving throw or be pushed back 10 feet and knocked prone. The target takes 3d6 bludgeoning damage on a failed save or half as much on a successful one.
Commander's Strike. For each attack it would have made during its multiattack the Warforged Lieutenant instead may command an allied unit of lower rank that is not incapacitated to use its reaction to take an attack.
Hack and Slash (1/Day). The lieutenant commands his troops to fight without regard for their safety. For the next minute all allies within 30 ft of the lieutenant do an extra 2d4 damage per melee attack. If a unit uses this effect to do extra damage all attacks made against them will have advantage until their next turn.
Parry. As a result of being hit be a melee attack the Blades Lieutenant can use its reaction to add 3 to its AC.
Description
A member of the army of the Lord of Blades.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/18/2022 11:09:11 PM
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166
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5
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Coming Soon
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7/21/2022 3:35:53 PM
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45
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1
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Coming Soon
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